New Rebman Character

We appreciate your interest in Rebma, and look forward to helping you make a character that is interesting to play, engaged in the group and the game as a whole, and above all else, Awesome.

The first thing you'll want to do is look over the information we have on this site; Rebma is amazingly underdeveloped in the novels, so we're making up a lot of the background as we go. If you have ideas that aren't covered here, great! Perhaps we can work them in. If you have ideas that conflict with something here, it's not the end of the world - not everything on this site has come up into play, and there's always a chance of changing some of the background if it's not a contradiction of What Has Gone Before.

In terms of character concepts, there is a reasonable range available. The two primary avenues to explore are:

  • Members of the Embassy. Moire has sent a full, formal delegation to Amber, so there is plenty of room for minor diplomats, specialists, and support characters.
  • Non-Diplomat Rebmans. There is trade between Rebma and Amber, and Rebma and the rest of the Golden Circle, so merchants will always be welcome. In addition, the nobility of Rebma is like any other nobility, full of third sons and unmarried daughters who may wish to seek their fortune.

There are a few concepts, however, that will not work within the game, and we ask that they be avoided altogether, to avoid disappointment:

  • Children of Moire. Moire's only adult daughter took her own life, and her only other child is an infant (and as restricted as any feature would be).
  • House Heads. The Rebman noble families are not quite as powerful as the Duchies of Amber, but they are fairly potent, and therefore the heads of the families are obligated to stay in Rebma and attend to their own interests. Since there is no actual Rebma on the grid, this would be utterly stifling to play. Noble characters are available and encouraged, but the heads of the houses will remain NPCs.
  • At the moment, there are not provisions in the game for totally nonhuman characters. This may or may not change in the future, but for now all characters should be able to survive and function above water and in human society.

Once you have a concept in mind, you may wish to contact Servalle, or any other member of the Rebma organization (+rwho reb, in game) to discuss your concept. They may be willing to provide hooks to tie your story into theirs, or point you in the direction of someone who will. If there's no one who has a background you can tie into, Servalle can help you with developing your own background to tie into Rebma overall.

Once you have a good idea of character and background, you can go through normal chargen; the staff is wonderfully helpful in bringing a solid concept to fruition.

Concepts Wanted:

Here's a list of specific needs Rebman players would like filled, along with a brief description and the player to contact for more information:

  • Captain of the Embassy Guard: The Embassy in Amber has guards, and while playing a guard is probably not too exciting, the Captain of the Guard has opportunities for play, without being tied to the Embassy building round the clock. (Contact: Servalle)
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