The Selkies of Rebma are close to their counterparts in folklore; they are an aquatic race of shapeshifters, who can transform themselves between human and seal forms. They are known for taking lovers and even spouses from surface dwellers, with a greater frequency than the noble Rebmans. While the noble Rebmans take surface spouses to keep their bloodlines diverse, the Selkies seem to do it for any number of reasons, some of them understandable, some not.
Selkies are mischievous creatures, fond of play in either form and not given to settling in one place. Queen Moire makes use of these qualities by employing Selkies as border explorers and scouts, where their vagabond nature and curiosity is a help rather than a hindrance.
The Selkies claim no region as their own; they can be found throughout the realm.
Selkie Characters will need to keep a few things in mind:
- Shapeshifting gifts are limited to to forms; there is no free-form shapeshifting, nor is there any sort of in-between hybrid form.
- Your character concept will need a solid reason for being in Amber, at least if you want the character to be viable in the long term. Tourism is fun, but doesn't make for connected game play.
Concepts:
- Sea Ranger
- Court Jester
- Manipulative Seducer





